Tag Archives: Choose Your Own Adventure

Creating Foreign Language Choose-Your-Own-Adventure Stories

Gamebooks, sometimes informally called Choose You Own Adventure (CYOA) stories due to the popular series, allow readers to interact with stories by letting them guide the storyline through their choices. For example, you could be reading about an alien who is getting away onto his spaceship. From here, you could decide to either pursue the alien or let him escape. Either choice has its own set of consequences, and can alter the rest of the story line.

These stories are often considered motivating, and can lead readers to read a story multiple times to explore different possible storylines and endings. Traditionally, writing these stories and printing them could be complicated; luckily, several web tools have made this process a lot easier. Some of these tools include ChooseYourStory, CYOCYOA, inklewriter, and Twine. Each of these tools has its own pros and cons.

One idea for language learning is to design gamebooks in your students’ target language. There could be several reasons for this, such as to teach targeted vocabulary, illustrate culture, promote extensive reading, etc. If you chose to, you could follow up with students to make sure they completed the story by having them give a summary of it. You could also have them read the story again while making different choices, and then report the impact that their choices had on the outcome. Just as an example regarding culture, you could have a story about meeting natives from the target country. In one main version of the story, the student could be rude or less than sensitive to the natives; in the other version the student could be understanding and interculturally competent. These two main storylines could then be used to illustrate the effects of your actions during study abroad.

The remainder of this blog post will explore the web tool Twine a little more in depth. This tool can be downloaded onto Mac or PC computers, and presents a very straightforward interface for designing gamebooks.

Here is a screenshot of Twine, during the story-making process:

Screen shot 2013-09-22 at 1.50.49 PM

As you can see, you can enter the story that you want within boxes, and create links within the boxes to sequential boxes. Arrows let you know where the story is going, and if you have any broken links. Specific instructions about using Twine can be found in the Twine and Twee site documentation, or the blog here is also helpful.

I created an html file out of this Twine CYOA story, which you can read here to see how everything comes together.

Also, note that if you are creating a story using Twine for a right-to-left language such as Hebrew or Arabic, you can use html tags within the story to view these scripts properly (ex.<code><HTML><p DIR=”RTL” align=”right”>האיש ההוא!!!</p></HTML></code>, leaving out the code tags)

This tool can be very easy at a certain level, but complicated on another level, so definitely look up additional helps if needed. As you may have guessed, you can also use Twine to create games if you have the technical know-how. Let me know if you have any comments or questions!